COMBAT
COMBAT
Your COMBAT Ability - your weapon or how you fight
MASTERMIND
A Mastermind always has a master plan, right? With every outcome considered, a mastermind plots every move by staying three steps ahead. When things go wrong, and they always do, you improvise inside the panic. Keeping cool within the chaos is just another branch of the strategy.
In Wizard City, the Mastermind doesn’t win by brute force. They win because the battle was over before it began.
Axe thrower
Your hatchet skills are unreal. With a single toss, you can split anything clean down the grain. Distance and, distractions don’t matter. Even blindfolded, your axe blade never lands a hair outside your aim.
In Wizard City, an Axe Thrower isn’t flashy or loud, just precise. When the axe leaves your hand, the outcome is already decided.
swashbuckler
Argh, You know the sea well, argh Swashbucklers usually carry with them curved blades and alongside toothy grin that promise trouble. Dark Nights on the water doesn’t scare you. The sound of cannon fire doesn’t faze you, as the hymh of a sea shawnty comes as naturally as breathing.
In Wizard City, a Swashbuckler loves treasure, fishnets, and anything that can catch an enemy off guard. Swashbucklers are much like the tide....fast, unpredictable, and relentless. Pirate or rogue of the waves, it doesn’t matter. Once the fight starts, Wizard knows whose waters they’re in.
Arcane Archer
An arrow much like fate doesn’t just fly, it carries intent. When you draw the bow, you’re loading arcane power through an arrow loose. An Arcane Archer’s eyes are trained for impossibly impeccable timing. In the split fractions of a second you slip into, the world slows just enough for the perfect shot.
In Wizard City, when an arrow hums on by a Wizard its possible to get hit with a trick shot. Some arrows explode, others catch on fire or have poison, the flavor of Damage is really up to the imagination of the ever cleverly creative Arcane Archer.
Laser tech
You found a crystal that shoots stuff and decided that was the way. With a little energy channeling and a lot of confidence, you turned it into your favorite solution. Point, charge, wham, problems gone.
In Wizard City, Laser Tech it’s not subtle and it’s definitely not “High Wizard Approved,” but when something needs to be vaporized quickly, nothing beats laser beams.
Barbaric rage
Some Wizard spill your potion? Did a Clever Bohemian hurt your #%cking feelings? Did a battle get started and you found your self at the wrong thing at the wrong time? That’s it. The switch has been flipped and its time to clean this #%cker up. Barbaric Rage is pure, unfiltered smash energy.
In Wizard City, it’s not strategy or skill, it’s chaos. Once the Barbaric Rage starts, thought leaves the room, Logic becomes optional, and every Wizard in reach turns into a target.
Your feet dance through combat like it’s graceful groovy choreography. Your bodies rhythmic efforts glide, and slip across the battlefield. In Wizard City, being a Light-Footed Dancer means fighting like the blowing breeze with ease within empty spaces.
Your opponents strikes land a second too late. Wizard’s spells explode into echoes of nothingness. You’re not faster than everyone else. You’re just never where they seem to aim and the best part is your just vibing.
light-footed dancer
mace
Your big spiky mace does exactly what it looks like it does. It squishes, crushes, and bludgeons anything unfortunate enough to be in the way.. Plain and simple armor dents, bones mash, and Wizards get poked.
In Wizard City, a mace isn’t about finesse, it’s about boinking. When it lands, something ends. No tricks, no clever angles, just force with a side of spikes usually. Order up.
sentient weapon user
The Gig ain’t hard, as your weapon does the hard part really. Not to mention it can talk and occasionally argue, as it floats through the air, and meanwhile carving through your enemies. You’re less a fighter and more a partner in a very animated and aggressive Magickal relationship.
In Wizard City, Sentient Weapon Users fight like an all powerful duet. Truth be told this synergy looks impossibly cool. However some Wizards argue about who’s really in charge. Despite never shutting up the mighty Sentient Weapon never answers that question, it simply just keeps working regardless if it's a quill or a sword.
Can O’ whoop ass
It’s time to open it. Suddenly every Wizard’s getting a knuckle sandwich with a side of black eyes and a power driver. This isn’t a refined combat. Kicking ass is personal business, no matter how immediate. You step in close and make sure the message lands loud and clear.
In Wizard City, a Can o’ Whoop Ass is about follow-through. You don’t warn, you just act. You better check yourself before you wreck yourself.
Boomstock powder is made of 75% nitrate, 15% charcoal, 10% sulfur. This careful magickal math, once had some Wizard saying “this should work.” In Wizard City, Boomstockers don’t wait for permission. You pack and prime it, and by the Absolute you trust the thunder. Smoke fills the air, ears ring, and whatever was in front of you suddenly isn’t. Muscle memory embraces recoil, and the chaos that comes with fire and lead. It’s loud, messy, and impossible to ignore.
In Wizard City, when a Boomstocker shows up, the fight announces itself. You maybe outta spells but you sure as heck ain’t outta shells.
boomstocker
butterblade
Your blade moves fast like a critter with a mind of it’s own. It flutters, darts, and circles the fight. Remaining as light as a butterfly and sharp enough to sting like a bee. The blade’s soul knows where it wants to be.
In Wizard City, a Butterblade flies, pivots, and strikes from angles no Wizards watchful eye can spot, turning distance into a swift joke. By the time the enemy realizes the blade isn’t in your hand, it’s already slashed them twice and is coming back for thirds.
whiplash
Whiplash is distance made dangerous. A spicy rope cracks through the air, wrapping around your chosen enemy. Long before a Wizard realizes they’re already in range they receive a striking snap of #%ck around and find out.
It’s a control flick of the wrist first, followed by pain second. The humiliation is somewhere sandwhiched in between. Your enemies get tangled, disarmed, or yanked off balance, suddenly rethinking the finding out part. It’s fast, flexible, and unforgiving.
sword swingin’
Sword Swingin’ is the one of the oldest and most basic form of Combat. Where Heat Treated Steel meets cold intent. There’s nothing fancy about it, just weight, timing, and the will to follow through.
A well placed sword being swifty swung can change history as surely as a quill ever could. Most Wizards treat Swords with heavy respect. Could it be that the simplest tools are often the ones that leave the deepest marks in history?
Illustrations by Ian Chamberlin @doodle_goblin
Color by Hannah Salim @artby_hssalim